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 Customs' stats, tell us what do you think and is it balanced enough with dynasty?

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Nik
[L2 Aurelia] Server Develper



Posts : 105
Join date : 2008-08-13
Age : 31
Location : Bulgaria,Plovdiv

Customs' stats, tell us what do you think and is it balanced enough with dynasty? Empty
PostSubject: Customs' stats, tell us what do you think and is it balanced enough with dynasty?   Customs' stats, tell us what do you think and is it balanced enough with dynasty? Icon_minitimeSat Aug 30, 2008 4:19 am

ARMORS


These armors are made to give you big offensive stats, but greatly to decrease your defensive stats. The P.Def stats are the same as dynasty

Cursed Plate Armor:
Produces the following effects: Decreases: P.Def/M.Def -20%, Maximum HP - 15%,Maximum CP -20%, HP/CP Regeneration -100%, Heal Gain -25%. Increases: P.Atk/M.Atk + 20%, Atk.Spd +10%, Faster Reuse, Critical +25, Critical Attack +15%, Accuracy +7, STR +3.


Cursed Brigandine
Produces the following effects: Decreases: P.Def/M.Def -25%, Maximum HP - 15%,Maximum CP -15%, HP/CP Regeneration -100%, Heal Gain -25%, Slower Reuse. Increases: P.Atk/M.Atk + 15%, Atk.Spd +15%, Casting Speed +15%, Critical +50, Critical Attack +20%, Evasion +4, Speed +10, DEX +3.


Cursed Robe
Produces the following effects: Decreases: P.Def/M.Def -25%, Maximum HP - 15%,Maximum CP -15%, Speed -10, HP/CP Regeneration -100%, Heal Gain -25%. Increases: M.Atk + 15%, Casting Speed +25%, Faster Reuse, Evasion +4, INT +3.





Weapons

These weapons have Special abilities, different than dynasty, i tried to balance as much as i could. The P.Atk/M.Atk stats are the same as dynasty

Leg of Shelob Produces the following effects: Casts a curse around you, that decreases P.Def and M.def by 15%. Area of Effect - 200, Duration - 30s, Chance to activate - 10% when you take hit.

Morgoths Unholy Sword Produces the following effects: Casts a curse upon your target, that decreases P.Atk and M.Atk by 10%. Duration - 30s, Chance to activate - 10% when you hit.

Morgul Stiletto of Chaos Produces the following effects: Casts a curse upon your target, that decreases Accuracy by 10%, also the cursed target will suffer 15% more critical damage. Duration - 30s, Chance to activate - 10% when you hit.

Grishnakhs Vampiric Cleaver Produces the following effects: 10% Vampiric rage effect.

Azogs Double Battle-Axe Produces the following effects: Maximum HP +20% and it has critical of a sword.

Morgul Venom Bow Produces the following effects: Shots a venomous arrow upon your target, that poisons it. Duration - 10s, Damage every second - 200, Chance to activate - 5% when you hit.

Saurons Rod Produces the following effects: M.Atk -25%, Casting Speed +25%.

Claws of the Wraith Produces the following effects: P.Atk -25%, Attack Speed +15%.

Staff of the Nazgul Produces the following effects: M.Atk +15%.

Morgoths Unholy Blades Produces the following effects: Casts a curse upon your target, that decreases P.Atk and M.Atk by 10%. Duration - 30s, Chance to activate - 10% when you hit.

Zakion Ancient Sword Produces the following effects: Casts a curse upon your target, that decreases P.Def and M.Def by 10%. Duration - 30s, Chance to activate - 10% when you hit.

Daikon Chaos Rapier Produces the following effects: M.Atk +10%, Casting Speed +10%.

Grindermark Crossbow Produces the following effects: Casts a curse upon your target, that decreases P.Def and M.Def by 10%, also the cursed target suffers 10% more critical damage. Duration - 30s, Chance to activate - 10% when you hit.
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GoodOrc

GoodOrc


Posts : 19
Join date : 2008-08-22
Age : 31
Location : Latvia

Customs' stats, tell us what do you think and is it balanced enough with dynasty? Empty
PostSubject: Re: Customs' stats, tell us what do you think and is it balanced enough with dynasty?   Customs' stats, tell us what do you think and is it balanced enough with dynasty? Icon_minitimeSat Aug 30, 2008 8:46 am

Looks like L2 Vendetta lol! lol! lol!
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http://killme.oo.lv
Apollo




Posts : 21
Join date : 2008-08-29
Location : Holland

Customs' stats, tell us what do you think and is it balanced enough with dynasty? Empty
PostSubject: Re: Customs' stats, tell us what do you think and is it balanced enough with dynasty?   Customs' stats, tell us what do you think and is it balanced enough with dynasty? Icon_minitimeSat Aug 30, 2008 11:18 pm

Don't think all the customs are adding any extra value into the game. On the contrary, it will spoil the game. That is my opinion.
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ice13




Posts : 47
Join date : 2008-08-31

Customs' stats, tell us what do you think and is it balanced enough with dynasty? Empty
PostSubject: Re: Customs' stats, tell us what do you think and is it balanced enough with dynasty?   Customs' stats, tell us what do you think and is it balanced enough with dynasty? Icon_minitimeSun Aug 31, 2008 2:43 pm

hmm maybe u should put -70% regeneration instead of -100% and some other things but we will test them in game Smile where will u get recipes / mats for them? put both spoil and drop pls :Pand put at bosses too Smile
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Nik
[L2 Aurelia] Server Develper



Posts : 105
Join date : 2008-08-13
Age : 31
Location : Bulgaria,Plovdiv

Customs' stats, tell us what do you think and is it balanced enough with dynasty? Empty
PostSubject: Re: Customs' stats, tell us what do you think and is it balanced enough with dynasty?   Customs' stats, tell us what do you think and is it balanced enough with dynasty? Icon_minitimeMon Sep 01, 2008 3:06 am

dont know yet... i will make a special area for farming key mats and in that area i will put RBs that drop the recipes...
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Customs' stats, tell us what do you think and is it balanced enough with dynasty? Empty
PostSubject: Re: Customs' stats, tell us what do you think and is it balanced enough with dynasty?   Customs' stats, tell us what do you think and is it balanced enough with dynasty? Icon_minitime

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